![]() I also have to commend the commitment to historical accuracy. The incredible artwork, music, and writing are also top notch. His joy, laughter, and giant smile that he wears throughout the videos makes the stories he tells come to life. Bob Kendrick does an amazing job narrating these stories. This mode takes what other games have done with historical storytelling and propels it to a level that is unprecedented. After the video, players will hop into moments to recreate the biggest plays in these players’ careers. ![]() The episodes begin with an introductory video from Bob Kendrick, the president of the Negro Leagues Baseball Museum in Kansas City. This mode features several episodes for each player. Meanwhile, others like Buck O’Neil and John Donaldson are probably new to many people. Some of these players you have likely heard about, such as Jackie Robinson and Satchel Paige. ![]() This new mode is a cinematic offline mode that tells the stories of eight legendary players from the Negro Leagues. The biggest new game mode in MLB The Show 23 is Storylines. A slight buff to exit velos and launch angles on balls that aren’t pulled would make this some of the better gameplay we have seen in the series over the past few years. Fielding finally matters and adds a whole new level of strategy to lineups. Hitting feels better despite some inconsistencies. Overall, the gameplay of MLB The Show 23 seems to have surpassed that of last year’s game. While it is understandable how these rules could be awkward to implement into the game, the fact that the biggest rule changes for MLB this year will not even be optionable in the main MLB video game is disappointing. The restriction where three unsuccessful pickoff attempts result in a balk is also left out. However, the 15-second clock that so many have been talking about is not included in any part of this game. There has already been a pitch clock in MLB The Show in online head-to-head matches for several years now. However, the game leaves out other rule changes like the pitch clock and pickoff restriction. Suddenly, your high-power slugger might be useless with runners on if they have a low clutch rating. The clutch rating is more important now as it will replace your hitter’s contact rating when runners are in scoring position. The new bat PCI option also gives a better idea of where to line up your PCI to get the best possible swing on the ball. Now, if you swing at pitches far outside of the strike zone, you are going to miss more often than not. This year’s game significantly reduces the number of foul balls in an at-bat. There are some positive changes to hitting this year. On simulation and casual, which are available in all modes outside of Diamond Dynasty and online play, exit velocities, and launch angles felt much more realistic based on the ratings of my players and where my PCI was placed. The bright spot here is that I only encountered this issue in the competitive play style. This inconsistency is very disappointing, as it was one of the main things that hurt gameplay in last year’s game. I have seen higher launch angles on balls where my PCI was above the ball than on similar swings where my PCI was even with or below the ball. Launch angles also feel very inconsistent with regards to PCI placement. However, balls that aren’t pulled are just a bit too weak. It makes sense that pulling the ball would naturally generate more power. It seems rare to see any swing to center or opposite field get an exit velocity above 95 mph, even when making good contact with high power hitters. Exit velocities only feel impressive when pulling the ball or on Perfect/Perfect swings. ![]() It’s a good thing contact hitters are useful again because power hitters feel a lot weaker, especially on the competitive playstyle. This makes contact hitters much more viable options for lineups as well. There has been a lot more ground balls getting through the infield and more fly balls dropping in the outfield. You can’t just put whoever in the outfield and expect to make every play. This is due to the fielding rating now deciding how good of a jump fielders get when the ball is hit. Defensive ratings now play a much more significant part when deciding who to place in your lineup.įielders in general also feel much slower. While this change is frustrating at first, it does force the player to be much more engaged on defense. If you land outside the green section, you’ll have an inaccurate throw resulting in many more errors. Now when you make a throw, the section of the meter you need to hit might move depending on the difficulty of the throw. The updated button accuracy meter makes things much more challenging. Gameplay in MLB The Show 23 is very different from previous years. ![]()
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